Positional Hierarchy
Also called position before submission.
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- Type
- Concept
- Ruleset
- Gi and no-gi
- Taught in
- The map of positions · Foundations
What it is
The positional hierarchy is the order of positions ranked by how much control they give. From the top: back control, mount, knee on belly, side control, half guard on top, then guard, then standing, and the same list in reverse for whoever is on the bottom. Points in competition follow this ladder, and the rule that comes with it is position before submission: improve your position first and the submissions arrive.
Where it shows up
- Every roll: when you are not sure what to do, move one rung up the ladder.
- Choosing between a submission and a position: take the better position unless the submission is already finished.
- On the bottom: aim for the next rung up (half guard, then guard), not for the top straight away.
- Reading a match: the person higher on the ladder is winning, whatever the score says.
Key details
- Position before submission. A finish from a bad position usually hands over the position and the finish.
- Climb one rung at a time. From side control, mount or the back; from the bottom of mount, half guard, then guard.
- The ladder goes both ways. Losing a rung on the bottom is as serious as gaining one on top.
- Points follow control: 4 for mount and back, 3 for a pass, 2 for a takedown, sweep or knee on belly.
Common mistakes
- Mistake: chasing an armbar from the bottom of side control. You give up the frames and end up mounted.
- Mistake: giving up mount for a leg attack. You have traded the best position for a gamble.
- Mistake: staying in a bad position because you feel safe. The top player climbs the ladder while you wait.
Train it on the Path
Reading is the start. The The map of positions unit drills the positional hierarchy in short lessons.
Go to The map of positions