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BJJ advantages and penalties

Advantages and penalties decide many close matches. This page shows how they work and which fouls end a match at once.

What an advantage is

An advantage is a mark for almost scoring. For example, you nearly finish a sweep, or you leave a position before 3 seconds.

You also get an advantage for a submission that nearly works. The referee decides if it was really close.

Advantages do not add to the score. They count only when the points are equal at the end.

How a tie is broken

  1. More points wins.
  2. If points are equal, more advantages wins.
  3. If advantages are also equal, fewer penalties wins.
  4. If everything is equal, the referee decides.
Example
A tie on points

The time runs out at 2 points each. You have one advantage. Your opponent has none. You win.

How penalties climb

A penalty is a mark against you for a foul. Each new penalty costs you more.

The IBJJF penalty steps.
PenaltyWhat happens
FirstThe penalty is marked on the scoreboard
SecondYour opponent gets an advantage
ThirdYour opponent gets 2 points
FourthYou are disqualified

Common fouls that give a penalty

  • Stalling: you stop trying to improve your position or attack.
  • Fingers inside the sleeve or trouser leg of the gi. Grip the cloth from the outside.
  • Jumping to closed guard at white belt: you jump and lock your legs around a standing opponent. The match restarts standing.

Severe fouls

Some fouls skip the penalty steps. They are an immediate disqualification:

Biting, striking and pulling hair are behaviour fouls. They disqualify you from the whole event, not only the match.

Try itPick an answer. No sign-in needed.

The referee gives you a second penalty for stalling. What does your opponent get?

Train it on the Path

The How a match works unit turns this into short lessons: you see a position and pick the best move.

The Path goes in order: start free from lesson one and you reach How a match works on the way. With Rolla Plus you can jump straight here.